Absolutely love the story line and characters but I wish we could input our own name to make it a bit more personal. Great game though!
A Very Important Date
A downloadable Game Demo for Windows, macOS, and Linux
We've created a new survey to help provide some feedback about our first Kickstarter attempt and hopefully give us some insight of how to improve on our next campaign. We're thinking of replacing some rewards with new reward items, but want our fans' opinions first before we finalize anything.
One of our reward ideas is a fan disc/spin off game of A Very Important Date. This side game will be a common route style visual novel with a male lead and four potential suitors (2 males, 1 MtF, and Alison). The writing team has been playing around with this idea for a while now and have been working on it between AVID's workload. This game will help to build the world of A Very Important Date beyond The Looking Glass and Mimsboro. The male lead also has deep connections to the twins, so fans can delve into their past even more.
So that'll do it for today's update. See you soon with another. In the meantime, please spend a few minutes to take our survey!
Demo 2.1 is now available! Here's what's included:
- Tutorial Screen at the beginning of the Prologue
- Save/Load feature
- Choice options
- Quit Menu that allows you to go back to the Main Menu
- 3 Chapters for Gwyn and Emil for a total of 6 chapters
- 26,088 Words in total for about 3 hours worth of story
- 3 New static sprites
- 7 New backgrounds
Because of how long it was taking to implement some of these features, we were unable to add in the Fast Forward feature for the updated demo.
We added a Linux demo now! For those that are playing the Linux demo, if you find an issue please let us know. We currently have no one on our team to test the Linux one. Thank you!
You can now fill out a beta testing form to be invited to our
For those that plan to play Gwyn's and Emil's chapters, you'll want to save in the Prologue when Alison says "Um... I guess I'll work with…"
To get to the menu bar while playing, press ESC or P keys to get it to appear. Note: some programs render the ESC key inoperable when running in conjunction with other programs, this demo included.
We would love to hear more feedback!
A Very Important Date is a café romance set in a strange, yet familiar world, with loose ties to Lewis Carroll's Alice stories. But this isn't the typical Alice in Wonderland styled story! While A Very Important Date takes a few notes from the Carroll classics, you don't have to be a big fan of them to enjoy this game for its rich dialogue, witty humor, and unique art style!
Our story follows Alison Sunderlund, an average small town Ohio girl. By day she can be found working as a server in a local café and by night she takes care of her house and family: her dad and younger brother. Though she doesn't have a lot on her plate, the life she has gives her very little free time. But Alison's life changes one morning when she wakes up sitting under a tree in a brand new world.
Confused, Alison sets out to discover more about her new surroundings, accidentally stumbling upon the Arkwright estate, home of Gwyn Arkwright and The Looking Glass Café. With no place to go and a way back home seeming impossible, Gwyn, being the kind soul that he is, gives Alison a job and a place to stay for the time being. Everything's peachy except... now Alison must choose which of The Looking Glass' five employees will train her!
Will Alison stick with what she knows and remain a server? Will she a cut a new path as a cook's assistant? Will she wipe away her past burdens as a low-level dishwasher? Will Alison ever figure out what strange world she's in? Will she ever return to her old life?
Will she want to?
All stories are written by Noëlle Hyzy, the winner of Voltage Inc.'s 4th Annual International Script Writing Contest for Romance Apps.
- 5 suitors (with 4 more planned)
- Expressive animated characters
- 12 chapters for each Suitor's Main Story
- 3 possible endings per Main Story
- 3 chapter Epilogues for each Suitor
- 40+ hours of content across all stories
- ≈50,000 words per Main Story
- 300,000+ words across the whole game
- At least 6 CGs per Main Story
- Main character CG options
- 12 amazing tracks from Composer Geoff Moore
- 60+ beautiful backgrounds
- Episodic content
- Available for Windows, Mac, and Linux
- Available for iOS and Android.
This demo consists of our game's prologue, where we introduce Alison, build the wondrous town of Mimsboro, and give players a glimpse of the Looking Glass crew.
To pull up the in-game menu outside of the main menu, press P or ESC. Note: some programs render the ESC key inoperable when running in conjunction with other programs, this demo included.
We plan to update our demo shortly before our Kickstarter campaign. Upcoming features include:
- Fast Foward
- More in-game content
- Gwyn's First Chapter(s) with choices
- Emil's First Chapter(s) with choices
Naïve Sprites is an indie otome game group that's currently developing our first visual novel. Our goal is to make stories that all of you wonderful people want to read. We hope to shake-up the visual novel market with more westernized stories, while still retaining the beautiful anime inspired art of the otome genre's roots.
A Very Important Date started as Noelle's passion project in June 2014. She'd grown to love visual novels and the otome genre and felt that it was time to tell one of her own stories. But ambition took over, and the Important Date lore grew to the epic story that it is now. So to help reign in the project, Noelle found other like-minded individuals along the way to make sure that this big game got made.
- Noëlle Hyzy: Project Director, Executive Producer, Lead Writer, Character Concept, Background Concept
- Justin V: Co-Writer, Editor, Art Editor, Background Concept, and GUI Artist
- Joe "Bonesy": Marketing & Advertising
- kooriesque: Character Concept Artist
- darkenmarr: Sprite and CG Artist
- furude: BG, GUI, and Game Icon Arist
- lordless: BG Artist
- IchBinJager and Wolfborg: Programmers
- Geoff Moore: Composer
|Published||247 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||Anime, Dating Sim, Fantasy, Female Protagonist, Kickstarter, Multiple Endings, Otome, Romance, romance-sim, Visual Novel|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average session||A few hours|
|Inputs||Keyboard, Mouse, Touchscreen, Smartphone|
Log in with your itch.io account to leave a comment.
Thank you so much! We're happy to hear that you like the story and characters. We do plan to allow players to input their own name for Alison. We haven't programmed this feature into the demo yet, but we hope to see it in a future release. This is something that I like in other visual novels, too, as I feel it makes it even easier to connect with the characters and the storyline.
I've played the demo, and I really enjoyed it. I like Alice in Wonderland inspired stories, and this one is pretty interesting and unique in it's setting. It's nice to see how the alternate world is actually similar to ours, but still not the same. I may usually rather very fantasy oriented worlds more, but as far as Alice based stories go, this is an intriguing take on it.
All of the characters are pretty nice, though I don't know if I'll try all of the routes. I'm also lucky because Emil is my favorite so far, so I had a couple of chapters to do.
Can't wait to play his full route!
I enjoyed the Demo so much ! The story is very captivating and the characters are lovely , so I ended up getting attached to most of them ;D .When will the full game come out?
Thank you and hello! Well, it's hard to say when the full game will come out as individual stories will be released episodically. As our first attempt at Kickstarter didn't make it, we have to push back our release date for the first two stories (Gwyn's and Emil's). If our second attempt is a success, we're hoping for the first two releases to be somewhere between November 2017 and February 2018 with Gwyn's and Emil's main stories and epilogues. After that, we plan to release another character's story every month to two months (we haven't fully gone over the scheduling system yet).
We're currently planning two seasons for the game, with each season having a main story, epilogue, and sequel for each character. Then in the second season, we plan to add even more characters for players to choose from.